Back in the late 14th or early 15th century, poet, nobleman, and (one assumes) at least occasional drinker Oswald von
Wolkenstein prepared a list of twelve types of drunk, as related by
Medievalists.net.
Rather conveniently for us roleplayers, the number of types of drunk
he identifies map onto the number of faces on the best polyhedral
die1. So without further ado… here’s a nice table.
1d12
|
Type of Drunk
|
1
|
Wise:
You believe that the vast knowledge and experience of your years
should be shared with everyone who can listen, whether or not they
wish to listen.
|
2
|
Rich:
Your finances are inexhaustible; the Emperor himself could not
wish to be so wealthy. If your coin purse happens to be empty, it
is a mere trifle which will be rectified come morning.
|
3
|
Hungry:
No horse was ever so hungry: you ravenously consume anything which
is plausibly edible, whether it be cooked or raw, fresh or rotten.
|
4
|
Sorrowful:
All your past sins – real and imagined – burden your heart;
you weep and cry over your misdeeds, and seek to do whatever is
necessary to make amends to those you have wronged.
|
5
|
Unchaste:
The hooded stranger in the dark corner? Totally
your type. They were
definitely
giving you a look. Buy them a drink. Just remember to fade to
black if
when they take you to their room.
|
6
|
All Talk:
You’re definitely
going to open that tavern. And go on pilgrimage to the Holy City.
And slay the Dragon of the Dry Wastes. After all, talk is cheap.
And it’s not like anyone will remember tomorrow… will they?
|
7
|
Fighty:
That so-and-so who spilt a drink over you? Outside. Now. Get your
friends to hold your coat.
|
8
|
Happy:
You have everything you could ever want, and more to spare. If
others have greater need, why not gift it to them? Your magic
sword? The services of your trusted hirelings? The deeds to your
stronghold? Why of course, friend, may it bring you joy!
|
9
|
Indiscreet:
Nobody has secrets any more. Everything you know, everything you
see, everything you hear, you share it openly with everyone within
earshot.
|
10
|
Wakeful:
You fight against sleep: you will not rest until forced to do so,
either by your own body or by the actions of another.
|
11
|
Singing:
Totally uninhibited, without regard to the time, the neighbours,
or your own ability. Volume is mandatory. Familiarity with the
tune or the lyrics is not.
|
12
|
Vomiting:
You know how the innkeeper told you there was a charge for special
cleaning of bedding? People like you are the reason that charge
exists.
|
Roll when you need
to decide what kind of drunk your character is. At character
generation if you want to be predictable. Or any time it comes up if
you like chaos.
Even if drunkenness
is not something you wish to gameplay, there are similarities between
that state and any other in which a character might not be at their
best. Hungry. Fatigued. Stressed. Dragged down a goblin-infested hole
in the ground by some guy with a pointed hat and a treasure map2.