Monday, 30 December 2024
Beyond Vancian Magic: The Magic of Poetry
Monday, 16 December 2024
1d6 Celestial Phenomena
Saturday, 7 December 2024
Beyond Vancian Magic: Skills for the Magic-User
As I mentioned in my last post, I've been messing around with the Thief. Actually, I've been thinking about character classes generally, and that includes the Magic-User. Magician. Mage. Wizard. Whatever you like to call them.
Which ties neatly in with the December RPG Blog Carnival theme, Beyond Vancian Magic.
I'll be honest, I actually quite like Vancian magic on magic-users1, although I do still need to read some actual Vance to fully appreciate the nuances. But the classic old-school D&D magic-user suffers a little, in my view, from trying to make everything a spell.
Why is that a problem?
Well, when everything is a spell, everything depends on being able to cast spells. Hence the question of what use a Magic-User is without any spell slots. Later editions of the game solve this with zero-level spells that don't require any resources. That's certainly one way to solve the problem. Not necessarily a good way, but definitely a way.
Another is to have the Magic-User do useful but non-magical, as suggested on I Cast Light! several years ago. And I'm sure by countless people who didn't have blogs over the preceding forty-plus years. Which is, again, perfectly viable. And whilst spell scrolls contribute, they don't entirely solve the problem.
But there are a couple of things that Magic-Users probably ought to be able to do, which most OSR games require a spell for, or just don't permit.
Sunday, 1 December 2024
Thoughts on a Skill System
As is tradition, I've been redesigning the Thief1. Probably nothing novel, I may or may not post it the end.
But I'm drawn to a 2d6 skill system. Why? Partly because of the pleasing bell curve effect - a novice might succeed, a master will almost always succeed. And that eases itself into allowing some advanced thief abilities, i.e. the notorious 'climbing upside down and horizontally, voice skills such as mimicry and ventriloquism, and other skills of deception'. Yes, I have thoughts in that direction.
But there's another reason. Building on Dyson's d6 and 2d6 Thiefin' for Basic Dungeons & Dragons, the 2d6 range lends itself to adding ability modifiers to the roll. Specifically, for a roll-high 2d6 system:
- A 1-in-6 chance requires a roll of 10 or higher
- 2-in-6 requires 9 or higher
- 3-in-6 requires a 7 or 8 - there's no clean way to get a 50/50 outcome on 2d6
- 4-in-6 requires a 6 or higher
- 5-in-6 requires 5 or higher
Refining Thoughts on Ablation, Damage, and Death
This post by subjunctive moods earlier in the year got me thinking about ablative mechanics in combat, and Phlox’s All Damage As 1d6 reig...
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This month's Blog Carnival is about magic shops. I don't like magic shops. Having magic sufficiently commonplace that any town worth...
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Eldritch Fields requested 1d6 celestial phenomena for the OSR Discord's 2024 Secret Santicorn 1 . Also, the Goblette (Goblina?) has rem...
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It's fairly likely that your favourite fantasy roleplaying game has, buried in the rules somewhere, an assumption that you're using ...