I was first introduced to the concept of a roleplaying game in secondary school, back when the current edition of D&D was 3.5e. A classmate played, and described how 'as long as you can say how you're doing it, you can do anything', explaining how another character had all four limbs cut off, but he was able to cauterize the wounds and transport the surviving quadruple amputee around in a wheelbarrow. That always sounded really cool to me.
But I wasn't cool enough to play D&D back in the mid-2000s. Yes, I was that uncool. It was 2019 before I actually read any rules, and (with a false start at duet play) 2021 before I really started playing. D&D 5e of course. Although by then I'd been thoroughly steeped in advice from the RPG blogosphere, and (though I do say so myself) hit the ground a bit less green than the average new 5e player during the Plague Years.
Influenced by the OSR and classic playstyles, I started a 5e campaign shortly thereafter. Along with a gradual accumulation of games that would be terrifying if it was in paper format. That campaign finished after somehow taking 18 months to reach Level 5. The gradual accumulation of games has not stopped.
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