Saturday, 11 April 2026

Refining Thoughts on Ablation, Damage, and Death

This post by subjunctive moods earlier in the year got me thinking about ablative mechanics in combat, and Phlox’s All Damage As 1d6 reignited some of those thoughts.. We all know the pitfalls of Hit Points. But we also don't want our 97th-level Kobold Paramour to be as vulnerable as a newborn babe in battle.

A few constraints on a system occur to me:

  • Any attack should have the possibility of incurring a mortal wound. A stiletto to the heart is as fatal as a beheading with a two-handed sword.
  • If an attack is not fatal, it ought to increase the likelihood that the next is. Someone wrote an interesting piece a little while ago envisaging Hit Points as a character’s fate, which is interesting in this context.
  • A combatant with greater skill at arms should have a greater chance of inflicting a mortal wound 
  • A better-armoured combatant ought to have a better chance at avoiding a mortal wound 
  • The number of die rolls must be kept to a minimum while still preserving randomness. I know some folks like fixed values, but I don’t.

This actually ties in with some of my earlier thoughts on Hit Points as an ability score, and refinement seems possible.

Sunday, 5 April 2026

What Kind of Drunk Are You?

Back in the late 14th or early 15th century, poet, nobleman, and (one assumes) at least occasional drinker Oswald von Wolkenstein prepared a list of twelve types of drunk, as related by Medievalists.net. Rather conveniently for us roleplayers, the number of types of drunk he identifies map onto the number of faces on the best polyhedral die1. So without further ado… here’s a nice table.

1d12

Type of Drunk

1

Wise: You believe that the vast knowledge and experience of your years should be shared with everyone who can listen, whether or not they wish to listen.

2

Rich: Your finances are inexhaustible; the Emperor himself could not wish to be so wealthy. If your coin purse happens to be empty, it is a mere trifle which will be rectified come morning.

3

Hungry: No horse was ever so hungry: you ravenously consume anything which is plausibly edible, whether it be cooked or raw, fresh or rotten.

4

Sorrowful: All your past sins – real and imagined – burden your heart; you weep and cry over your misdeeds, and seek to do whatever is necessary to make amends to those you have wronged.

5

Unchaste: The hooded stranger in the dark corner? Totally your type. They were definitely giving you a look. Buy them a drink. Just remember to fade to black if when they take you to their room.

6

All Talk: You’re definitely going to open that tavern. And go on pilgrimage to the Holy City. And slay the Dragon of the Dry Wastes. After all, talk is cheap. And it’s not like anyone will remember tomorrow… will they?

7

Fighty: That so-and-so who spilt a drink over you? Outside. Now. Get your friends to hold your coat.

8

Happy: You have everything you could ever want, and more to spare. If others have greater need, why not gift it to them? Your magic sword? The services of your trusted hirelings? The deeds to your stronghold? Why of course, friend, may it bring you joy!

9

Indiscreet: Nobody has secrets any more. Everything you know, everything you see, everything you hear, you share it openly with everyone within earshot.

10

Wakeful: You fight against sleep: you will not rest until forced to do so, either by your own body or by the actions of another.

11

Singing: Totally uninhibited, without regard to the time, the neighbours, or your own ability. Volume is mandatory. Familiarity with the tune or the lyrics is not.

12

Vomiting: You know how the innkeeper told you there was a charge for special cleaning of bedding? People like you are the reason that charge exists.

Roll when you need to decide what kind of drunk your character is. At character generation if you want to be predictable. Or any time it comes up if you like chaos.

Even if drunkenness is not something you wish to gameplay, there are similarities between that state and any other in which a character might not be at their best. Hungry. Fatigued. Stressed. Dragged down a goblin-infested hole in the ground by some guy with a pointed hat and a treasure map2.

Saturday, 6 December 2025

Do Better

Honestly, RPG blogosphere. If there were a Bloggie for 'worst blog', I'd be a contender.

I'm not trying to beat myself up here; it's just a reflection of fact that I've barely written anything, my site doesn't even have a blogroll, and my web design would have been awful in 2008. Which is, incidentally, the year the internet was at its best.

But, like everyone else with a blog, I couldn't help but look myself up at graph.elmc.at. Imagine my surprise to discover I'm ranked 157 out of 514 on interconnectedness. Which is not the totality of what constitutes a good blog. But apparently nearly 70% of RPG bloggers are even less connected than me.

Low bar, folks.

If you're reading this and not blogging anything, write something. You might like it. If you're reading this and you are blogging something, link to other people. Even if it's just to say 'hey, look at this dingbat who thinks he can tell me what to do'. That's how conversations get started.

And that's what made the internet so good in 2008. People had conversations about the stuff they liked on blogs and forums.1

Anyway. What have I been up to?

Refining Thoughts on Ablation, Damage, and Death

This post by subjunctive moods earlier in the year got me thinking about ablative mechanics in combat, and Phlox’s All Damage As 1d6 reig...