Sunday, 24 March 2024

The Robgoblin appears. It appears friendly.

Back in January, Prismatic Wasteland posted the New Year's Resolution Mechanic challenge. I thought of a potentially interesting resolution mechanic, so I posted it in a comment. Another user suggested I start a blog... and I wasn't sure.

Then, in their acceptance speech for the Bloggies, sachagoat gave some advice about starting a blog. It's not that hard. The RPG blogosphere is full of cool people who probably won't bite (unless you ask, or have a really bad reaction roll).

So, eventually, here I am. I'll write about RPGs, based largely on what I think is cool and interesting. Which will mostly be mediaeval fantasy, and adjacent genres, with a slight old-school perspective on things. Also some board games. And maybe some other things. But probably gaming-related.

Because I have been schooled in the ancient lore, here is that interesting resolution mechanic:

You have an ability. The ability gives you some marbles. I don't know how many. Maybe you get the same number every time. Maybe you lose some each time you use them. It's probably best if each player had their own colour marbles.

You try to do a Thing. Someone - presumably the GM, if you have one - decides how hard the Thing is, and draws a shape on a level-ish, smooth-ish surface. If it's Very Hard, the shape is just big enough for a marble. If it's Very Easy, it's an enormous shape. Rough circles are probably easiest to draw.

You try and roll a marble into the shape. If you succeed, you do the Thing. If you have more marbles, you can try again. If other characters are trying to do the Thing, take turns. Or go at the same time if you prefer, it's your game. If you roll a marble and it hits another marble, that's a Consequence for the character whose marble you hit. Somebody think of a cool one. If your marble hits a other marble into the circle, then that's a success!

When you're out of marbles, you're out of chances.

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