Thievery, or Close-Up Magic? Picking Locks in Fifth Edition.
Plenty of people who play D&D 5e like to use that game's Sleight of Hand skill to determine whether a character can pick a lock. It's a popular house rule, advocated by at least one popular website and implemented in Baldur's Gate 3. It's also wrong. To see why, let's examine the rules. From the SRD , lest Hasbro's highly trained attack lawyers take umbrage: Sleight of Hand. Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The GM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person's pocket. You know what that doesn't mention? Picking locks. Where is that mentioned? Under Tools : Thieves' Tools. This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a s...