Thursday, 7 November 2024

Thinking Ahead to 2025

Taking a leaf from Messages from the Far Havens, I thought I'd talk a little about the games I'd like to run in 2025. Partly to pin down some ideas, partly in hopes that by telling the blogosphere I might discover some accountability.

  • Some kind of Old-School Essentials campaign seems pretty much inevitable. I have ideas coming out of my ears for one. Really just need to get a reliable table together - my attempts at regular gaming this year have been cursed by availability. Partly my own, to be fair. The idea of getting an open table going for a bit of dungeon crawling, wilderness exploration, and maybe eventually domain play is seductive... but one must learn to crawl before climbing a mountain.
  • My wife is keen for me to run Scurry for her and some friends. This one just needs putting in the calendar, to be honest.
  • I'd meant to run some Dungeon Crawl Classics one-shots this year. Seems unlikely to happen now, but the system is good fun and well suited to a beer-and-pretzels type game. Not that any game I run is likely to feature beer, and pretzels aren't my snack of choice. But you take the point I'm sure.
  • The early mediaeval setting of BEOWULF: Age of Heroes really pushes my buttons, as does the amount of work that's gone into it. This one could well be a monthly(ish) game, and the design as a duet game helps with the whole scheduling issue.
  • The simplicity of the Year Zero Engine is really appealing. Forbidden Lands has a reputation for being brutal, and the assumption of the system seems to be campaign play. But with a little thought perhaps a short campaign might work... and not depress everyone too much.
  • Will this be the year I start my 5th Edition Grand Realms Campaign? Probably not. This might be my white whale.
  • More board games with my wife. We have more than enough of them. 
What's actually going to happen? Who knows. But 2024 has been a bad year for me for gaming. Hopefully 2025 will be a better one.

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